Game Jam Playtest Release 0.1 and Known Issues
Quintessence: Beyond the Watchtowers » Devlog
Playtest edition is live.
Known issues:
- Assets are not properly placed upside down on the bottom of the card. Sorry! It's a limitation of Magic Set Editor.
- Some cards have CARDNAME instead of their name or "this creature."
- Some cards refer to Units instead of Creatures; treat them as saying Creatures
- The manual does not number the parts of a card or have numbered example cards, yet
- The manual does not yet list keyworded abilities, which I'll be doing here.
- Per-card artists credits are missing; the Strike Engine proxy template has no room for them.
Keyworded Abilities so far:
- Asset - as a resource, this card produces this Rune and 1 essence when exhausted. Every non-token card has this.
- Flying - only flying and ranged creatures can directly attack this creature. (Other creatures can BLOCK it just fine.)
- Ranged - this creature can attack flying creatures directly.
- Sentinel - this creature Readies after attacking.
- Crisis - this creature gets +2/+2 for each Wound it bears.
- Reinforce - choose: either heal one Wound from target creature (removing it), or give that creature a +1/+1 counter.
Files
Print And Play Playtest Cards 0.1 13 MB
Jul 15, 2022
Playtest Rules Document 0.1 115 kB
Jul 15, 2022
Quintessence: Beyond the Watchtowers
An anime-styled childrens... er, customizable card game in the Strike Engine
Status | In development |
Category | Physical game |
Authors | Talia "Elli" B, Fabricati, MakioKuta, DoctorNemesis |
Genre | Card Game |
Tags | Anime, ccg, My First Game Jam, strike-engine, tcg |
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